Monday, March 25, 2024

Module 3 - Environmental Art Techniques Part 03

Tileable wall texture with vertex paintPreparing tileable texture in photoshop
Making texture maps in Substance Sampler
Material nodes


Vertex Paint

Tuesday, March 5, 2024

Hard Surface Modeling Final







More Inspiration

 

  • Hard surface/ Props
  • Realistic style and textures                                                                                               
  • Dark tones
  • Dishonored/ Fallout/ Uncharted/ Dying Light/ Walking Dead/ Call of Duty
  •  Arkane Studios/ Sucker Punch/ Ubisoft/ Activision/ Naughty Dog

  • Low polycount but realistic texture work.
  • Alpha planes
  • Buildings, wall details, ornaments
  • Modular pieces
  • Substance designer
  • Dark, realistic themes

Monday, March 4, 2024

Module 3 - Environmental Art Techniques Part 01

 

Tileable Texture Unreal Render
Base Color/Height/Normal/Occlusion Roughness Metallic Maps


Module 4 - Environment,Vehicle,Weapon Or Prop Part 04

 Modular kit Render Reference