Thursday, November 30, 2023

Week 15 VR Interactive Characters (Final Pass)

 For the final proxy of the interactive character, I decided to sculpt the clothes in ZBrush instead. After sculpting, I retopologized the clothes in Maya and created textures for the character. For the statue sculpt, I added hands and tertiary details to the statue. Finally, I textured the statue to match the environment's texture.

Nazgul Final Pass 27K Tris
Wireframe

Statue Model 3K Tris

Thursday, November 16, 2023

Week 12 VR Interactive Characters (Proxy Pass)

I modeled a proxy for the interactive character (Nazgul) and sculpted a statue for the environment. Since Nazgul's body doesn't show in the movie and he only has his armor and clothes, I plan to use Marvelous Designer for the final pass so that I can simulate animations on the fabric.
Interactive Character Proxy Pass
Statue Sculpt


Thursday, November 9, 2023

Week 11 VR Hands And Props (Final Pass)

 For the final pass I fixed hands anatomy and sculpted details on zbrush. I tried to sculpt noticeable details for them to show in engine. After that I baked the high poly model into the game ready low poly model. Then I started texturing in substance painter, I tried to give it a realistic look by adding curvature maps for the folds and painting veins and moles.







Thursday, November 2, 2023

Week 9 VR Hands And Props P2

This week I worked on detailing the proxy hand mesh. I tried to adjust his proportions according to my reference image.  I made the hand shorter to adjust them to the VR hands. I worked on Interactive characters mesh and started to build Nazgul's body for Nate to animate. 






Module 4 - Environment,Vehicle,Weapon Or Prop Part 04

 Modular kit Render Reference