Thursday, April 25, 2024
Monday, April 22, 2024
Thursday, April 18, 2024
Artist Roadmap
1. If you could project out past graduation, what is your overall career goal?
Post graduation, my long term goal would be working in a AAA or AA game company.
- Would
you like to work in AAA game development? Yes
- Would
you prefer a midsize team? Yes
- Would
you like a smaller team? Yes
- Would
you like to be on an Indy team? Yes
- Would
you like to work for a simulation company? Yes
- Would
you like to work in the theme park industry? Yes
2. If you could project out into starting your career, what
sounds the most appealing to you?
I prefer working as a prop or an environment artist
in the future. I like working on hard surface rather than nature/foliage. I would like to work on projects where I can build props, modular environments, buildings for games. I would like to work on a game that has more realistic style like Dishonored. I like to make detailed textures to make my models more alive and planning to incorporate procedural texture generation like Substance Designer to my workflow.
3. What are some of the top companies that you are
interested in working for?
Arkane Studios
Sucker Punch
Naughty Dog
Activision Blizzard
Respawn
Ubisoft
Rockstar
Riot
Epic Games
EA
Iron Galaxy
Thatgamecompany
Wednesday, April 17, 2024
Tuesday, April 16, 2024
Monday, April 15, 2024
Monday, April 8, 2024
Thursday, April 4, 2024
Final Project
- Blockout
- Props
- Lighting
- High res model
- Props Sculpt
- Trim sheet Sculpt
- Substance designer (Floor tiles)
- Unreal scene setup
- Props texture
- Trim sheet texture
- Vertex painting and decals
Tuesday, April 2, 2024
Monday, April 1, 2024
Module 3 - Environmental Art Techniques Part 04
I sculpted some feathers and created IMM brushes of them.
I laid out the feathers according to the design and baked the feathers on top of planes to get alpha and the texture maps.
I adjusted the mesh according to the alpha maps.
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I created different versions of Link according to the various universes and storylines, and I chose the best eight versions. For the eight t...