I started with blocking out the street and modeled the vehicle.
I painted over my 3d environment.
I did photobashing for the background.
I blurred the background and added lighting to the vehicle.
I started with blocking out the street and modeled the vehicle.
I painted over my 3d environment.
I did photobashing for the background.
I blurred the background and added lighting to the vehicle.
For my Zbrush head sculpting project I chose to sculpt one of my character designs. I gathered some reference photos to create accurate head proportions.
I started with a basic head shape and ears. Then did a quick sculpt for his hair to establish the main proportions of the head.
After I finish polishing the face I made a base for his hair.
I used Curve Tube Snap brush to create the hair strands. To make a hair strand I adjusted the curve modifiers thickness.
I created different versions of Link according to the various universes and storylines, and I chose the best eight versions.
For the eight thumbnail versions, I tried to mimic Link's original look with ears, hat, sword, boots, and the overall shapes of his clothes while giving each of them a unique personality.