Sunday, June 30, 2024

Sprint #4 Delivery

Finished creating game ready assets for my part. Did set dressing with the new models and created glass material for the windows.



 

Monday, June 24, 2024

Portfolio 2 Mid Check

 




Game ready model 27 k

Roof material V1
Roof Material Parallax Occlusion



Unreal renders

Wednesday, June 19, 2024

Sprint #3 Delivery

 


I finished game ready models of the modular environment pieces and started the high poly process.
Unreal renders.

Monday, June 17, 2024

Sunday, June 16, 2024

Portfolio 2 Schedule

 


Week 1
  • Gather references
  • Mausoleum  blockout
  • Unreal basic lighting
Week 2
  • Environment Blockout (tombstones, foliage, terrain etc.)
  • Mausoleum  game- ready model
  • Mausoleum lattice deformer
  • Unreal Lighting pass 2
Week 3
  • Z-brush sculpt details
  • Foliage layout
  • Foliage textures
  • Unreal Lighting pass 3
Week 4
  • UV/ Baking
  • Textures 
  • Final Lighting

Wednesday, June 5, 2024

Sprint #2 Delivery

I worked on each modular pieces and resized them so they could snap seamlessly to the grids in the unreal engine.
Game ready candle prop



I did set dressing using the new modular pieces and everyone's props/ characters. I assigned them basic colors and materials to show the room better. 
Final scene with Faith's lighting.

Monday, June 3, 2024

Portfolio 1 3rd Critique

Foliage texture v1foliage blockout
Base colors + lighting pass 2Water texture v1

Portfolio 3 Week 4 Final Turn In