Week 1
- Gather references
- Mausoleum blockout
- Unreal basic lighting
Week 2
- Environment Blockout (tombstones, foliage, terrain etc.)
- Mausoleum game- ready model
- Mausoleum lattice deformer
- Unreal Lighting pass 2
Week 3
- Z-brush sculpt details
- Foliage layout
- Foliage textures
- Unreal Lighting pass 3
Week 4
- UV/ Baking
- Textures
- Final Lighting
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