I created a reference image for the 2D sprite block project and assigned the characters texture to the material of the plane.
I used material instances to color the cubes according to the pattern and started to place them to their place on the reference image.
After I completed the pattern I noticed my character didn't looked like made by cube blocks.
I created a cube in maya with beveled edges and changed the cube in UE using the
Reimport With New File option.
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