I set up 3 view reference planes for the character I was working on, using the similar steps on the 2D sprite project.
I made a blueprint of the character after I arranged all the cubes. However, I noticed the character looked off in the standard lighting
I changed the parent materials shading mode to unlit and increased the emission value of
the lamp to make it more bright.
I used unlit mode to create an image similar to the the pixel art.
I added up-down movement to the light particles and added Rotating movement to the all blueprints to make a turntable effect.
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